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FORTUNA
An interview with Michael
Stevens, author of Fortuna.
Start to finish, how long did it take to write
Fortuna? Eighteen months.
How did you get the idea?
When I learned
that online role-playing games have real economies, just
like America or Japan. I thought that was astonishing. That
special sword you need in order to kill a particular dragon? It’s worth
actual dollars. You can buy stuff like that on eBay. And if I steal your
sword while we’re playing online, you can sue me in a real-world court.
That’s already happening in Asia . I was also attracted by the anonymity
of these games. How far will people go if no one knows who they are, and
their actions have no consequences? Of course, in the book, there are
consequences.
Which part of the writing process did you enjoy
most? Why? Like most
professional writers, I have a sort of ritual. I write almost exclusively
in cafés, usually in the morning. What could be better than to be in a
place where there’s a lot of intellectual energy, you get these wonderful
caffeinated drinks—maybe a croissant—and
then you get to do the same thing Hemingway or Sartre did? By the way, I
should say that drinking lots of coffee is arguably the only talent I
share with those great writers.
What part of the writing process did you find most
challenging? Why? Dealing with editors! When I worked in advertising, my writing often got
edited in ways that harmed the project, and over the years I came to hate
that. So I have this automatic negative reaction to the editing process
that’s not always fair to the
editor.
Did you have to do any special research while
writing Fortuna? If so, what did you research and how did you conduct
the research? I read a lot
of books about Renaissance Italy and the major houses. Some of it was
very detailed, like issues about coinage and interest rates and other
business practices. I also studied the paintings. I didn’t have to
research the technical stuff. I knew about that by working with dozens of
high-tech companies over the years.
Do
any of the characters in Fortuna have
an autobiographical component? If so, which character, and how are you
similar? The
autobiographical components are negligible. I did attend Stanford, and I
was an executive in a rather large corporation, and I think that helps
give Fortuna an authentic feel. But neither Jason nor his
father are stand-ins for yours
truly.
How did you get the ideas for the characters in
Fortuna? Are any of the characters based on people you
know? I think every
character in every novel is based on people the author knows or fragments
of people pieced together in new ways. But as far as specific characters
in Fortuna, what
the lawyers so often recite is true: “any resemblance to persons living or dead is strictly
coincidental.”
What do you think is your protagonist, Jason Lind’s,
most admirable quality? He
questions things.
What do you think is Jason Lind’s least admirable
quality? Through much of the book, he can’t act with conviction,
at least that’s how I see it. He has a little of Hamlet’s fatal
hesitation, not that I’m comparing myself with Shakespeare. I think most
readers would agree that he should commit more fully to his girlfriend in
real life rather than chasing after an online
heroine.
How do you think you are most like Jason
Lind? I have always had a question about how I fit into
society. I still do.
How do you think you are least like Jason
Lind? Jason wants to plan
things. I tend not to look before I
leap.
What is your interest in online role-playing
games? For me, online role
playing games are like an e-mail or instant messaging service that lets
me conveniently connect with people. Second Life also helps me to keep my other languages sharp
because, at different times of the day, there are people online from all
over the world. The role-playing aspect for me is nil. I am not part of a
Gorean clan or anything like that.
What
do you think attracts Jason Lind to Fortuna—the escape, or the
anonymity it affords him? The English major in me has to
point out that Jason Lind isn’t a person, but a literary creation. Having
said that, I think the short answer is escape. In Fortuna, Jason is an adult. In real life—“RL”
as gamers say—Jason plays a role that is subordinate to the adults who run
things.
What do you think, in general, is the allure that draws
people in to online role-playing games? Romance, sexuality, adventure, and violence are the
primary themes of most online role-playing games. It’s sad, but that’s
why people play. We live in a lonely, angry society. And online
role-playing games give us a chance to have what we feel is missing in
our lives anonymously.
That removes a lot of inhibitions. A third factor is the lack of
consequences. If a woman walks on the wild side and finds herself about
to be attacked in a dark alley, she can just press the delete
button.
Do
you think there’s a real danger in becoming compulsive, such as Jason
does, when playing online games? Yes. There are people who are online eight, ten, twelve
hours a day, so yes, the danger is real. At the same time, this may be a
good thing for some people, for example, those who are confined to a bed
due to chronic illness.
How
possible—and plausible—do you think a
virtual community such as the one you present in Fortuna is? There’s no issue of possibility or
plausibility. Such virtual communities exist. For example, there is a large
online “Gorean” community with villages, costumes, etc., based on the
(notorious and trashy) “Gor” novels of John Norman. There are also several
such communities revolving around vampire lore. It is amazing to me, I’ll
say in passing, how many women seek out the role of virtual slavery in these
communities.
As
someone with a background in technology, how have you seen gaming evolve
over the years? Do you think gaming has changed for the
better? Why or why not? The great leap forward in online gaming communities was
the introduction of graphics, which are becoming increasingly realistic
as time passes. The older virtual communities were based entirely on
text, which combined dialog and what might be called stage directions.
(He grasps her by the shoulders and pushes her down onto the bed. She
whimpers, “No, please.”) Some say that the text approach has fewer
limitations and is more
imaginative.
You
present a great deal of detail about Renaissance Florence in Fortuna. What is your interest in
Renaissance Florence?
Renaissance Florence was the birthplace of the modern global economy. In
many ways it was the Silicon Valley of its time. It was also the birthplace of
Machiavelli. If our business leaders and politicians would study Renaissance
Florence more carefully, we would be much better off as a
nation.
Do
you intentionally draw parallels between today’s Mafia families and the
prominent families of the Renaissance? Yes. They are quite similar. The style of execution,
for example, hasn’t changed at all. Nor has the importance of execution
itself as a tactic.
What made you want to write a novel?
Isn’t that the dream of every English
major?
Which writers influence and inspire
you? Not very many, and
they’re not politically correct. Frank Herbert, the seventies’ science
fiction writer. John Updike. Lawrence Durrell and others, I’m
sure.
If
you could give an aspiring author one piece of advice, what would it
be? I think attending
writers’ conferences is very, very helpful, especially when it comes to
selling and marketing a novel. It’s really the only way to get a good
understanding of what the players are like: the agents, the acquisition
editors, even the other writers, who can be friends as well as
competitors. Also, aspiring writers should read my blog
at www.fortunathebook.com
, where I tell all about what it’s like to actually get
published.
What is the best piece of writing advice you’ve ever
received? Somebody once told me that every short story
should begin with something like, “Tom Smith glanced at his watch.
Eleven
thirty. If he didn’t
get to the top of the mountain by noon, he’d be dead.” I think particularly
today, in the era of short attention spans, each segment of a novel has
to be like a short story that keeps people turning the pages. This
approach, I should add, does not preclude the exploration of important,
complex questions.
The worst? “Writing is re-writing.” I say, get it right the first
time. If your work needs a lot of editing, you’re not very
good.
What do you hope readers will take away from
Fortuna? I hope
readers are led to question some of their romantic visions of what human
societies are like, and to take a new look at Machiavelli’s vision. I
don’t mean that it’s a good idea to simply kill your
enemies—it’s not!—but
other aspects of his work have relevance, particularly in
U.S. foreign policy and also in understanding
the problems that plague inner cities.
What’s next for Michael Stevens? Any other books in the works? My next
project is a novel of industrial espionage set in Berlin, 1923, during the Weimar Republik and
before the rise of Hitler. The working title is “The Allegory of the
Golden Haired Wife,” which is a reference to
alchemy.
Press
contact:
Maryglenn McCombs, Publicist, 615.297.9875, maryglenn@maryglenn.com
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