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FORTUNA: Out-Takes
Once Nick conceived of Fortuna, he wrote what high tech
companies refer to as a functional specification, in essence, a description
of what a product is supposed to do. Here are some
excerpts.
Fortuna:
Functional Specification
1.0
Overview
The
purpose of Fortuna is to model
life in the light of Renaissance ideals and culture, and to create an
environment where individuals can aspire to greatness while dealing with the
practical problems and moral choices of the real world.
Outcomes
will reflect the two forces that control the course of an individual’s life
according to Machievelli: fortuna
(chance, fate, luck) and virtù
(cleverness, personal power).
Exterior
elements (architecture, clothing, financial structures and transactions,
laws governing personal behavior) will mimic the conditions of the
Renaissance as closely as possible while allowing personal expression in
both art and commerce.
Fortuna is to be a self-funding entity with
primary (membership) and secondary (transaction-based) financial extraction
capabilities.

1.3 Educational Mission
Fortuna is to be, at least in part, a living
museum where students (as viewers) can experience the Renaissance
environment that gave rise to virtually every aspect of modern society.
Issues related to the creation and use of buildings, statuary and other
entities of historical (and therefore educational) interest shall be the
purview of the Historical Review Board (HRB) in conjunction with the
Educational Review Board (ERB).
Specifically, the HRB shall be charged with ensuring the
historical accuracy of designated “Structures of Importance” (SOIs), such as
Il Duomo, Santa Maria Novella, etc., (See Appendix C for a complete
list.) The ERB shall have
non-negotiable authority over their interior and exterior design. The ERB
shall negotiate with the owners/funders of such structures to arrange public
access, which access shall not be unreasonably denied.
In
addition, the ERB shall contract with appropriate vendors to create
ancillary materials that leverage ingame assets, such as educational
simulations that can exist outside the game, printed materials, quizzes and
the like.
Finally,
the ERB shall create and administer a rating system for governing viewer
access analogous to that of the Motion Picture Association of America. This
system shall be integrated with the access control system that governs
players, with one important exception: For the viewer access control system,
the Chance Algorithms shall be disabled, such that access control can be
unequivocally guaranteed to education institutions wishing to arrange visits
for their students. It is unacceptable that a class of fifth graders should
inadvertently wander into an
orgy.

2.1.3
Quality Control, Garments
To ensure
authenticity, the Historical Review Board (HRB) shall have the power both to
directly approve the design of garments, and to license designated
purveyors, who shall be subject to random inspections as well as annual
reviews. The HRB shall also be charged with investigating and resolving
player-reported deviations from historical norms.
Once a
garment has been approved, the controls on authorized wearing (portage)
shall be modeled on the Florentine sumptuary laws, which were designed to
limit the ostentatious display of wealth. (See Appendix H.) The right to
wear a silk garment, to display jewelry, to carry an ornamental falcon and
the like shall be determined by rank (station). The wearing of items that
are above a player’s station shall be a crime and shall serve as an input
factor in all chance-based calculations.
Every item
of clothing or display (e.g. ornamental daggers) shall be embedded with a
digital marker to be used by the access control system to enable two
functions:
·
the global exclusionary function, which prevents
players from entering an area above their station
·
the family-specific exclusionary function, which
relates to privately-owned domains, structures, gardens,
etc.
The
concept of embedding avatars with rank identifiers is specifically
rejected as contrary to the spirit of the Renaissance in general
and Florence in particular.
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